Anyone Running the PC3 "Zero" map...?

MiamiDave

Supercharged
Joined
Sep 11, 2005
Messages
282
Location
West Texas
Anyone Running the PC3 "Zero" map...? I've put about 40 miles on it so far w/o much drama, but I wonder if I should richen it up a bit, since I have the cone A/F while waiting for the next week or two for all the mods to come in and due the full dyno tune. Just want to be safe here...
 
Zero map = nothing. So you are essentially running a stock tune or whatever Tuneboy tune you loaded. :roll:
 
Jimbeamrye said:
Ol Skool said:
Zero map = nothing. So you are essentially running a stock tune or whatever Tuneboy tune you loaded. :roll:

Was there an R3 "tuneboy" then?

Sorry, I'm a little slow, I don't follow you?

To further explain, I believe MD has tuneboy and a powercommander, so if a zero map is loaded in the powercommander then he is essentially running only the tuneboy tune or stock tune if that is what is loaded in the ecu.
 
You guys are a little behind on this one :p

I've since sold the PC (I ran both at one time), but my Tuneboy is in need of a retune methinks :wink:
 
idk said:
I think that three years, eight months, and two weeks, (1,383 days, 13 hours, 30 minutes) must be a record to get an answer. :lol:

Hence my remark about being busy, really really really busy, so busy in fact it took 3 years plus to answer!!!
 
Ok, unrelated to Miami Daves post.
But PC 3 related.
I've got a PC 3, not installed, just sittin here.
I put a custom set of pipes on my bike last weekend.
Pulled the 3 stock ones off and put 1 drag pipe on it.
fully open and running down the right side.
Lost alot of Torque and running way to lean now.
Don't know squat about this PC 3.
Never had a bike with a map before.
Can someone please tell me how to adjust this PC 3 to richen up the mixture.
I plan on restoring the torque by adding a thunder monster baffle.
That'll restore the torque, but leave me still to lean.
any suggestions or help is much appreciated.
thanks guys and please don't wait 3 years to answer this post.. :wink:
 
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